;Flying Scotsman [Object] States=Flying.csv POSITION=+0.000,+0.000,+0.000 [Object] States=essieux-left.csv POSITION=-0.970,+0.000,-5.120 [Object] States=essieux-right.csv POSITION=+0.970,+0.000,-5.120 [Object] States=crochet_p.csv Position= 0.000, 1.000, 6.95 [Object] States=roue-arr.csv Position= 0.000, 0.490,-5.12 RotateXFunction=Value+((Delta*Speed)/0.365) [Object] States=roue-arr.csv Position= 0.000, 0.490, 5.77 RotateXFunction=Value+((Delta*Speed)/0.365) [Object] States=roue-arr.csv Position= 0.000, 0.490, 3.87 RotateXFunction=Value+((Delta*Speed)/0.365) [Object] States=roues.csv Position= 0.000, 1.020, 2.16 RotateXFunction=Value+((Delta*Speed)/0.365) [Object] States=roues.csv Position= 0.000, 1.020, 0.00 RotateXFunction=Value+((Delta*Speed)/0.365) [Object] States=roues.csv Position= 0.000, 1.020,-2.16 RotateXFunction=Value+((Delta*Speed)/0.365) ;[Object] ;States=bieles.csv ;RotateYFunction=Value+((Delta*Speed)/0.365) ;RotateZFunction=1.5708 ;TranslateYFunction=-0.320 ;Position= 0.000, 1.020, 0.00 ;RotateXFunction=Value+((Delta*Speed)/0.365)