[OBJECT] States=Whel.b3d ;WHEL_Frnt Position=+0.000,+0.534,+18.09 ;DimX=+0.000,DimY=+0.500*Diam,DimZ=+0.500*Base RotateXFunction=Value+((Delta*Speed)/0.534) ;Angl=Last+((DeltaSecs*Metr/Secs)/(+0.50*Diam)) [OBJECT] States=Whel.b3d ;WHEL_Frnt Position=+0.000,+0.534,14.5 ;DimX=+0.000,DimY=+0.500*Diam,DimZ=+0.500*Base RotateXFunction=Value+((Delta*Speed)/0.534) ;Angl=Last+((DeltaSecs*Metr/Secs)/(+0.50*Diam)) [OBJECT] States=Beam.b3d ;BEAM_Rear; SemiColon Prefix When Not Required Position=+0.000,+0.434,1.2 ;DimX=+0.000,DimY=+0.500*Diam,DimZ=-0.750*Base [OBJECT] States=Whel.b3d ;WHEL_Frnt Position=+0.000,+0.534,+5.580 ;DimX=+0.000,DimY=+0.500*Diam,DimZ=+0.500*Base RotateXFunction=Value+((Delta*Speed)/0.534) ;Angl=Last+((DeltaSecs*Metr/Secs)/(+0.50*Diam)) [OBJECT] States=Whel.b3d ;WHEL_Midl Position=+0.000,+0.534,+2.050 ;DimX=+0.000,DimY=+0.500*Diam,DimZ=OffSet RotateXFunction=Value+((Delta*Speed)/0.534) ;Angl=Last+((DeltaSecs*Metr/Secs)/(+0.50*Diam)) [OBJECT] States=Whel.b3d ;WHEL_Rear Position=+0.000,+0.534,+3.870 ;DimX=+0.000,DimY=+0.500*Diam,DimZ=-0.500*Base RotateXFunction=Value+((Delta*Speed)/0.534) ;Angl=Last+((DeltaSecs*Metr/Secs)/(+0.50*Diam)) [OBJECT] States=Frm1.b3d ;FRAM_Left Position=+0.000,+0.534,+3.800 ;DimX=+0.000,DimY=+0.500*Diam,DimZ=+0.000 [OBJECT] States=Frm2.b3d ;FRAM_Rght Position=+0.000,+0.534,+3.900 ;DimX=+0.000,DimY=+0.500*Diam,DimZ=+0.000 [OBJECT] States=Frm1.b3d ;FRAM_Left Position=+0.000,+0.534,+16.300 ;DimX=+0.000,DimY=+0.500*Diam,DimZ=+0.000 RotateYFunction=3.142 [OBJECT] States=Frm2.b3d ;FRAM_Rght Position=+0.000,+0.534,+16.300 ;DimX=+0.000,DimY=+0.500*Diam,DimZ=+0.000 RotateYFunction=3.142 [OBJECT] States=Whel.b3d ;WHEL_Frnt Position=+0.000,+0.534,+16.3 ;DimX=+0.000,DimY=+0.500*Diam,DimZ=+0.500*Base RotateXFunction=Value+((Delta*Speed)/0.534) ;Angl=Last+((DeltaSecs*Metr/Secs)/(+0.50*Diam))