[OBJECT] States=Bols_Beam.b3d Position=+0.000,+0.508,+0.000 ;DimX=+0.0,DimY=+0.5*Diam,DimZ=+0.0 [OBJECT] States=Fram_Left.b3d Position=+0.000,+0.508,+0.000 ;DimX=+0.0,DimY=+0.5*Diam,DimZ=+0.0 [OBJECT] States=Fram_Rght.b3d Position=+0.000,+0.508,+0.000 ;DimX=+0.0,DimY=+0.5*Diam,DimZ=+0.0 [OBJECT] States=Whel_Frnt.b3d Position=+0.000,+0.508,+1.372 ;DimX=+0.0,DimY=+0.5*Diam,DimZ=+0.5*Base RotateXFunction=Value+((Delta*Speed)/0.508) ;Angl=Last+((DeltaSecs*Metr/Secs)/(+0.5*Diam)) [OBJECT] States=Whel_Rear.b3d Position=+0.000,+0.508,-1.372 ;DimX=+0.0,DimY=+0.5*Diam,DimZ=-0.5*Base RotateXFunction=Value+((Delta*Speed)/0.508) ;Angl=Last+((DeltaSecs*Metr/Secs)/(+0.5*Diam))