; Animation by Charles Y.A. & Gilang Taxakha ; Exterior modified by Nurachman_cc20335 ; Numbering system by Charles [Object] Position = 0, 0, 0 States = 4.csv [object] Position = 0, 0.44, -7.6 states=wheel.csv RotateXFunction = value + mod[(speedometer * delta),2.7] / 2.7 * 3.14 * 2 [object] Position = 0, 0.44, -5.4 states=wheel.csv RotateXFunction = value + mod[(speedometer * delta),2.7] / 2.7 * 3.14 * 2 [object] Position = 0, 0.44, 8.3 states=wheel.csv RotateXFunction = value + mod[(speedometer * delta),2.7] / 2.7 * 3.14 * 2 [object] Position = 0, 0.44, 6.1 states=wheel.csv RotateXFunction = value + mod[(speedometer * delta),2.7] / 2.7 * 3.14 * 2 [Object] Position = 0, 0, 10.125 States = door1.csv TranslateXDirection = 0, 0, 1 TranslateXFunction = leftdoors * 0.7 [Object] Position = 0, 0, 10.125 States = door1-2.csv TranslateXDirection = 0, 0, 1 TranslateXFunction = rightdoors * 0.7 [Object] Position = 0, 0, 9.445 States = door2.csv TranslateXDirection = 0, 0, -1 TranslateXFunction = leftdoors * 0.7 [Object] Position = 0, 0, 9.445 States = door2-2.csv TranslateXDirection = 0, 0, -1 TranslateXFunction = rightdoors * 0.7 [object] States = chair3.csv Position = 0,0,0.6 StateFunction = pluginstate[53] & pluginstate[104] [Object] States = lamp-M2-OFF.csv, lamp-M2-ON.csv Position = 0,0,-9.4 StateFunction = if[doors == 0, 0, 1] [Object] Position = 0, 0, -0.8 States = daisha.csv