[Object] States = Body/A Car Body.csv RotateYFunction = -9.4248 [Object] States = Body/White Interior/A Car Interior.csv RotateYFunction = -9.4248 [Object] States = Body/A Car Ceiling Pole.csv RotateYFunction = -9.4248 [Object] States = Body/Chain.csv RotateYFunction = -9.4248 [Object] States = Car Numbering/3009.csv RotateYFunction = -9.4248 [Object] States = Body/BtwnChainD.csv RotateZFunction = acceleration/1000 RotateZDamping = 5, .90 RotateYFunction = -9.4248 [Include] Body/Doors/DoorsC.animated [Include] Body/Doors/BlueLightsRear.animated [Include] LCD_Interior/Automated Interior LCD.animated Position = 0, 0, 0.61 [Object] States = UnderBody/Below A.csv RotateYFunction = -9.4248 [Object] States = UnderBody/WABCO-R.csv RotateYFunction = -9.4248 [Object] Position = 0, 0, -0.05 States = UnderBody/Link Front.csv RotateYFunction = -9.4248 [Object] States = Rollsign\RouteNoLight.b3d, Rollsign\Route.b3d StateFunction = pluginstate[97] TextureShiftXFunction = value + (If[PluginState[98], Minus[0.0003], 0.0003] * pluginstate[101]) RotateYFunction = -9.4248 [Object] States = Rollsign/Rollsign-Lights.b3d RotateYFunction = -9.4248 [Include] Body/Headlights/TailLights.animated [Object] States = LCDLAMPA.b3d RotateYFunction = -9.4248 [object] Position = 0, 0, 0 states = LCD\A207.b3d, LCD\ALef.b3d, LCD\AFarRock.b3d, LCD\ARockPk.b3d, LCD\ABrighton.b3d, LCD\BBr.b3d, LCD\B145.b3d, LCD\BBed.b3d, LCD\CLefferts.b3d, LCD\CEuclid.b3d, LCD\C168.b3d, LCD\D205.b3d, LCD\DCI.b3d, LCD\EUnion.b3d, LCD\E179.b3d, LCD\EJC.b3d, LCD\EWTC.b3d, LCD\EFR.b3d, LCD\F179.b3d, LCD\FEuclid.b3d, LCD\FCIEXP.b3d , LCD\FCILCL.b3d, LCD\GLIC.b3d, LCD\GS9.b3d, LCD\GChurch.b3d, LCD\G18.b3d, LCD\HEuclid.b3d, LCD\HBroad.b3d, LCD\HRockpk.b3d, LCD\JJC.b3d, LCD\JCham.b3d, LCD\JBroad.b3d, LCD\K168.b3d, LCD\KWTC.b3d, LCD\L8AV.b3d, LCD\LCan.b3d, LCD\MMetro.b3d, LCD\MCham.b3d, LCD\MBay.b3d, LCD\NDitmarsExp.b3d, LCD\NDitmarsLcl.b3d, LCD\NCIExpLcl.b3d, LCD\NCIExpExp.b3d, LCD\NCILclExp.b3d, LCD\NCILclLcl.b3d, LCD\Queensbridge.b3d, LCD\QDitmars.b3d, LCD\QCI.b3d, LCD\RJC.b3d, LCD\RForest.b3d, LCD\RBay.b3d, LCD\R36Shut.b3d, LCD\RBayShut.b3d, LCD\SBroad.b3d, LCD\SRockPk.b3d, LCD\SFrank.b3d, LCD\SPros.b3d, LCD\VForest.b3d, LCD\V2A.b3d, LCD\VCI.b3d, LCD\WDitmars.b3d, LCD\WWhite.b3d, LCD\WCI.b3d, LCD\ZJC.b3d, LCD\ZCham.b3d, LCD\ZBroad.b3d, LCD\NIS.b3d, LCD\SPCL.b3d, LCD\Shuttle.b3d, LCD\YES.b3d, LCD\FungWah.b3d Statefunction = If[PluginState[98],(Mod[value-delta*pluginstate[100], 73]),(Mod[value+delta*pluginstate[100], 73])] TextureShiftYFunction = 0.25 * floor[mod[Time * 0.3, 4]] RotateYFunction = -9.4248 [object] Position = 0, 0, 0 states = LCD_Front\A.csv, LCD_Front\A.csv, LCD_Front\A.csv, LCD_Front\A.csv, LCD_Front\A.csv, LCD_Front\B.csv, LCD_Front\B.csv, LCD_Front\B.csv, LCD_Front\C.csv, LCD_Front\C.csv, LCD_Front\C.csv, LCD_Front\D.csv, LCD_Front\D.csv, LCD_Front\E.csv, LCD_Front\E.csv, LCD_Front\E.csv, LCD_Front\E.csv, LCD_Front\E.csv, LCD_Front\F.csv, LCD_Front\F.csv, LCD_Front\F.csv , LCD_Front\F.csv, LCD_Front\G.csv, LCD_Front\G.csv, LCD_Front\G.csv, LCD_Front\G.csv, LCD_Front\H.csv, LCD_Front\H.csv, LCD_Front\H.csv, LCD_Front\J.csv, LCD_Front\J.csv, LCD_Front\J.csv, LCD_Front\K.csv, LCD_Front\K.csv, LCD_Front\L.csv, LCD_Front\L.csv, LCD_Front\M.csv, LCD_Front\M.csv, LCD_Front\M.csv, LCD_Front\N.csv, LCD_Front\N.csv, LCD_Front\N.csv, LCD_Front\N.csv, LCD_Front\N.csv, LCD_Front\N.csv, LCD_Front\Q.csv, LCD_Front\Q.csv, LCD_Front\Q.csv, LCD_Front\R.csv, LCD_Front\R.csv, LCD_Front\R.csv, LCD_Front\R.csv, LCD_Front\R.csv, LCD_Front\S.csv, LCD_Front\S.csv, LCD_Front\S.csv, LCD_Front\S.csv, LCD_Front\V.csv, LCD_Front\V.csv, LCD_Front\V.csv, LCD_Front\W.csv, LCD_Front\W.csv, LCD_Front\W.csv, LCD_Front\Z.csv, LCD_Front\Z.csv, LCD_Front\Z.csv, LCD_Front\blank.csv, LCD_Front\blank.csv, LCD_Front\blank.csv, LCD_Front\blank.csv, LCD_Front\blank.csv Statefunction = If[PluginState[98],(Mod[value-delta*pluginstate[100], 73]),(Mod[value+delta*pluginstate[100], 73])] RotateYFunction = -9.4248 [Object] States = LCD_Front\blank.csv, LCD_Front\on.csv StateFunction = pluginstate[97] RotateYFunction = -9.4248 [Include] Stripmap/Automated StripmapC.animated