[Object] States = Body/B Car Body.csv [Object] States = Body/B Car Interior.csv [Object] States = Body/B Car Ceiling Pole.csv [Object] States = Body/BtwnChainB.csv RotateZFunction = acceleration/100 RotateZDamping = 5, .90 [Object] States = Car Numbering/3002.csv [Include] Body/Doors/DoorsB.animated [Object] States = UnderBody/Below B.csv [Object] Position = 0, 0, -0.1 States = UnderBody/Link Rear.csv [Object] Position = 0, 0, 0.05 States = UnderBody/Link Front.csv [Object] States = LCDLAMPB.b3d [object] Position = 0, 0, 0 states = LCD_B\A207.b3d, LCD_B\ALef.b3d, LCD_B\AFarRock.b3d, LCD_B\ARockPk.b3d, LCD_B\ABrighton.b3d, LCD_B\BBr.b3d, LCD_B\B145.b3d, LCD_B\BBed.b3d, LCD_B\CLefferts.b3d, LCD_B\CEuclid.b3d, LCD_B\C168.b3d, LCD_B\D205.b3d, LCD_B\DCI.b3d, LCD_B\EUnion.b3d, LCD_B\E179.b3d, LCD_B\EJC.b3d, LCD_B\EWTC.b3d, LCD_B\EFR.b3d, LCD_B\F179.b3d, LCD_B\FEuclid.b3d, LCD_B\FCIEXP.b3d , LCD_B\FCILCL.b3d, LCD_B\GLIC.b3d, LCD_B\GS9.b3d, LCD_B\GChurch.b3d, LCD_B\G18.b3d, LCD_B\HEuclid.b3d, LCD_B\HBroad.b3d, LCD_B\HRockpk.b3d, LCD_B\JJC.b3d, LCD_B\JCham.b3d, LCD_B\JBroad.b3d, LCD_B\K168.b3d, LCD_B\KWTC.b3d, LCD_B\L8AV.b3d, LCD_B\LCan.b3d, LCD_B\MMetro.b3d, LCD_B\MCham.b3d, LCD_B\MBay.b3d, LCD_B\NDitmarsExp.b3d, LCD_B\NDitmarsLcl.b3d, LCD_B\NCIExpLcl.b3d, LCD_B\NCIExpExp.b3d, LCD_B\NCILclExp.b3d, LCD_B\NCILclLcl.b3d, LCD_B\Queensbridge.b3d, LCD_B\QDitmars.b3d, LCD_B\QCI.b3d, LCD_B\RJC.b3d, LCD_B\RForest.b3d, LCD_B\RBay.b3d, LCD_B\R36Shut.b3d, LCD_B\RBayShut.b3d, LCD_B\SBroad.b3d, LCD_B\SRockPk.b3d, LCD_B\SFrank.b3d, LCD_B\SPros.b3d, LCD_B\VForest.b3d, LCD_B\V2A.b3d, LCD_B\VCI.b3d, LCD_B\WDitmars.b3d, LCD_B\WWhite.b3d, LCD_B\WCI.b3d, LCD_B\ZJC.b3d, LCD_B\ZCham.b3d, LCD_B\ZBroad.b3d, LCD_B\NIS.b3d, LCD_B\SPCL.b3d, LCD_B\Shuttle.b3d, LCD_B\YES.b3d, LCD_B\FungWah.b3d Statefunction = If[PluginState[98],(Mod[value-delta*pluginstate[100], 73]),(Mod[value+delta*pluginstate[100], 73])] TextureShiftYFunction = 0.25 * floor[mod[Time * 0.3, 4]] [Include] Stripmap/Automated StripmapAB.animated [Include] LCD_Interior/Automated Interior LCD.animated