;This work is placed in the public domain. ;If this is not legally possible you are given permission to use this work in any way you want (including redistribution and modification). ;There are no terms and no conditions. ;This applies worldwide and is unlimited in duration. Log: - v0.5: beta - v0.6: add more objects including LGV signs APPENDIX A - Installation/Uses Installation: - Unzip RFFSigs.7z in your OpenBVE object folder. - Copy the RFFSigs.include file in the same folder then your route file. - At the beginning of your route file add the following directive $Include(RFFSigs.include), Uses: Main idea: The choice was made not supply complex objects, but only the basic parts of complex objects. By this way, you can build the exact object you want. Example 1: A speed post (120 km/h) with Z panel = a post + a speed sign (120 km/h) + a sign Z -> .FreeObj 0;1010;-2.5;0,.FreeObj 0;1062;-2.5,.FreeObj 0;1011;-2.5;-0.9 Keep in mind, that if you often use the same complex object, you can pack it by using the animated object file as a container. Example 2: A static signal ( no interaction with the previous train) A standard post with a screen of type C showing a "Semaphore" with "Oeilleton" + a sign Nf and a sign C575 -> .FreeObj 0;1220;-2.5;0,.FreeObj 0;1102;-2.5;0,.FreeObj 0;1108;-2.5;0,.FreeObj 0;1120;-2.5;0,.FreeObj 0;1130;-2.5;0 Example 3: A traffic signal (interaction with the previous train) A standard post with a screen of type C showing different aspects according the position of the previous train + a sign Nf and a sign C68 -> .Section 0;5;7,.Sigf 1220;0;-2.5;0,.FreeObj 0;1220;-2.5;0,.FreeObj 0;1120;-2.5;0,.FreeObj 0;1131;-2.5;0 a litle more explanation about this exemple: When the current section (N) is occupied by a previous train the aspect shown by a signal attached to this section is 0 -> "Carré rouge". Then the previous train runs and leaves this section (N) to enter in the next one (N+1), the aspect of the signal is now 5 -> "Avertissement". And so on when the train will go out of the section (N+1), the aspect of the signal will be 7 -> "Avertissement". The differents aspects of animated objects linked with the signals are: 0 -> "Carré rouge" 1 -> "Carré violet" 2 -> "Sémaphore" 3 -> "Manoeuvre" 4 -> "Rappel Ralentissement" 5 -> "Avertissement" 6 -> "Ralentissement" 7 -> "Voie Libre" 12 -> "Sémaphore" blinking 13 -> "Manoeuvre" blinking 14 -> "Rappel Ralentissement" blinking 15 -> "Avertissement" blinking 16 -> "Ralentissement" blinking 17 -> "Voie Libre" blinking APPENDIX B - Real sizes (in millimeters) 750*750 or 500*500: Sign_R,Sign_Z,Sign_G,Sign_D Sign_Rev,Sign_Imp,Sign_LM,Sign_REV Sign_Chevron, 860*860 or 500*500: Sign_30,... 280*320: Sign_Nf,Sign_F,Sign_BM,Sign_PR Sign_CMPT 150*280: Sign_C575 850*450: Sign_S 500*500: Sign_TT,Sign_TTL,Sign_Arret,Sign_Stop,Sign_CmdRadio Sign_Signs_Right 850*850: Sign_Isolating_Begin,Sign_Isolating_End Sign_CAB_Announcement,Sign_CAB_Begin,Sign_CAB_End 1000*850: Sign_Isolating_Announcement Sign_Pattern 1200*300: Sign_Mirliton_X 830*830 Sign_Section_LGV,Sign_Section_ERTMS